Notoriety

Notoriety is a new mechanic introduced in Pokemon Plasma. it was created by Tiamat and included in the game with Zee's approval and interest for the concept. The game keep track of various variables that raises when simple or major tasks are completed.

Mechanics
Notoriety plays the role of "completion %" in Pokemon Plasma, there are five type of accomplishments that affect notoriety: Travel, Battle, Dex, Inventory and Sidequests. To achieve maxed out points in each category, the player will need to complete most if not everything the game has to offer. There are about 15000 notoriety points to be earned, with 3000 points in each category.

Travel
"Travel" is increased by visiting entire areas. Locations have invisible "flags" located in different corners, usually dead ends or areas that aren't required to walk on to advance the story. Touching all these flags will increase the Travel-type notoriety stats.

Battle
"Battles" type notoriety is increased by fighting the various trainers throughout the game, regular trainers will award a few points while major ones such as Gym Leaders and Veterans will give out a lot more. Some trainers might need to be defeated several times through the story to max out this category.

Dex
"Dex" is simply filling out the Pokedex, this is relatively straight forward and will be maxed once the Pokedex is fully completed, including event Pokemon.

Inventory
"Inventory" increases as you collect different types of items. However buying several "infinite" shop items wont have any effect on this, but the player needs to pick up all available one-of-a-kind or otherwise limited items to max this out.

Sidequests
"Sidequests" involves viewing events at different point in the story and learning things about various NPCs, also playing minigames and simply completing sidequests. This category includes some events that are only available during a limited time frame, so one has to be extra careful while trying to max it out.

Effect of Notoriety

 * The player's dominant notoriety class will affect the trainer class assigned to the player, for example maxing out every category will make the trainer card show "Pokemon Master [player's name]"
 * Some characters, mostly trainers, will not challenge the player unless a certain notoriety level is reached. Some NPCs will also have different dialogues depending on this.
 * A different version of the ending plays if the player has maxed out Notoriety. Rumored to be a lot more formal.
 * A special Pokeball, Sovereign Ball will have improved catching properties proportional to Notoriety.