Long

Long is a term first coined by Tiamat to describe Zee's distinct style, but the word was later adopted by Zee himself and became a staple of the franchise from this point.

The creation of the word started with the discovery of a character modification in Super Smash Bros. Brawl where Pikachu's texture and model were imposed on Ganondorf's character, creating a unique fighter known as Longchu or less often Pikaman. Upon discovering this, it became Kenkachu's nickname. The prefix "long" then became a common way to refer to other Pokemon, such as Longbug, Longcube, etc.

What is "Long?"
Describing "Long" in words is a arduous task. While long seems to come naturally for Zee, the concept is somewhat abstract to most people. it's a concept that is difficult to grasp, yet glaringly obvious and centralising in a work. it's very simply, yet overly complex. A good long will look sleek and homogenous, yet ooze complexity of design.

The style could be best described as sleek, technological or futuristic-looking and "cool" in most people's view. But as stated before, "long" is better explained with concrete examples rather than words.

Long does have a few key points that should be noted though:
 * Asymmetry
 * In most cases, straight lines dominate over curves
 * Creative use of simple geometrical shapes and angles

Here is an attempt to explain the style in its pure form:



Square A has many flaws, curves and obvious symmetry axes being the most fatal ones. B got it wrong by being overly complex in design and also following an obvious patern, altough it is better than A. C is by far the best out of those, notice the lack of symmetry, yet the design does not seem overly cluttered like B. C is the longest out of these three.

Secondary Meaning
The term can also be used to refer to an element in a work that seems out of place, usually standing out due to it's complexity or being "too serious"

Common long things found throughout Pokemon Plasma include:
 * Insertion of subjects generally avoided in Pokemon games due to the possibility of being offensive, such as drug useage, street gangs, war, firearms, graphic violence, etc.
 * Pokemon wielding human technology, or having futuristic designs.
 * Science fiction elements such as space travel, laser weapons or spaceships (not limited to this)

In-game References
The expression makes a few cameo appearance as lingo used by some of the "gamer" characters like Blitz and Elroy. Claudia mentions long at one point while discussing with Elroy. Long as an in-universe concept reaches its peak at almost memetic status with Elroy, who's badge design follows the guidelines almost perfectly.

Zee: Blitz mentions what long means Tiamat: sim Tiamat: lol in what context will blitz talk about long? Tiamat: like Tiamat: how will it get on the subject Zee: two undergrounders might be playing a game waiting for a train Zee: lulz she'll be playing a game and something like this happens Zee: like

Zee: 'that boss was so long'

Zee: "Man, I haven't played this in ages. I forgot how long it was. ... (you talking in-game) Oh, my bad. Forgot you didn't know about it. "Long"'s just a way of calling something overdone. Let's take a Kenkachu for example. He's alright by himself, but strap some blades on him and he's instantly long!"